Monday, 28 October 2013

Back InWorldz

Cracker's Run, Naporia
Oct. 28: Spent some time visiting InWorldz again this morning, this time around Crooked Creek in the DanCoDi sim. It's kind of out of sight in my pics of this Mediterranean coastal resort, but there is a nice little mall kicking around behind the ridge in a neighbouring sim.
Crooked Creek, DanCoDi

Quality of these builds is every bit as high as in Second Life, so there is lots to see. And while there are some glitches -- a few problems TPing and got sunk into the floor while editing my appearance -- it's come a long way since 2010 when I first rezzed in. 
Crooked Creek, DanCoDi

Sunday, 27 October 2013

Exploring Inworldz

St. George Reef, Inworldz
I rarely visit Inworldz, even though I've had an avatar there nearly as long as in Second Life.
Truth be told, I have a bias against Inworldz, since my first experiences there were so poor. When I first rezzed in, I could walk hardly walk 10 steps without sinking into the ground and getting stuck. And unfortunately, it wasn't only me … later I discovered that some sims would set out dance and other pose balls at intervals to help you get unstuck.
I’ll skip over the problems with finding shops to buy some decent bits and pieces to create an avatar. But the quality of many builds was also less than impressive, so there was little to draw me back. I couldn't understand why anyone went there, other than it seemed most Inworlders and those that talked it up had a huge hate on for SL.
But earlier today, I read +Strawberry Singh's blog about 20 SL designers opening up shop in Inworldz and was intrigued enough to visit and explore for a bit. And I've got to admit, things have changed.  
Builds are better, graphics and textures are better and it no longer feels like walking through mud to get around. As a matter of fact, some of the builds in the sailing area I visited were easily the equal of SL.
But there is still the problem of people. Perhaps this new infusion of stores and creators will draw some in, but frankly, going to a VW where there is only 200 or so people in world time feels a bit desolate.
So, the upshot is I won’t be leaving Second Life for Inworldz, though I may spend a little more time there exploring. Now, if I could only find a nice quality sailboat there….